![]() ![]() The paper describes the benefits of game-based language learning and three non-digital games that can be used and adapted in ESL classes with limited or restricted access to computers and other technical devices. This paper presents an argument in favour of adopting game-based language learning in ESL classes. ![]() ![]() The immense and complex role that learner engagement, autonomy, and motivation have to play in the overall learning process is adequately addressed in game-based learning. Driven by learner-centred pedagogy, we propose adopting game-based language learning for ensuring learner engagement and developing intrinsic motivation. In an ESL class, such an approach reduces language learning to merely a process of reproduction and does not allow co-creation of knowledge. It puts a lot of onus on rote-learning which is clearly what Paulo Freire calls the 'banking concept of education' in which knowledge is merely transferred from one person to another. The prevailing Indian educational system is no different. Playing games is often believed to be an educationally unproductive activity in strictly traditional educational settings. ![]()
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